AI Insights · Timothy · April 2022
Top 5 Anime Games Performance in the US in Q1 2022
Explore the performance trends of the top 5 anime games in the United States for Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 showcased interesting trends for the top 5 anime games in the United States, with data sourced from Sensor Tower. Let's delve into the performance metrics for DRAGON BALL Z DOKKAN BATTLE, DRAGON BALL LEGENDS, The Seven Deadly Sins, Yu-Gi-Oh! Duel Links, and Yu-Gi-Oh! Master Duel.
DRAGON BALL Z DOKKAN BATTLE
Bandai Namco Entertainment Inc.'s DRAGON BALL Z DOKKAN BATTLE experienced significant fluctuations in revenue, peaking at approximately $3.5M in the last week of December and then settling around $2.5M by the end of March. Weekly downloads remained relatively stable, hovering around 13K to 18K, while active users peaked at 290K in late January but dipped to 240K by the end of March.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., showed a notable revenue peak of about $4.3M at the end of December, with a subsequent decline to around $1.4M by the end of March. Weekly downloads ranged from 34K to 51K, and active users saw a high of 818K in mid-January before dropping to around 558K by the end of the quarter.
The Seven Deadly Sins
Netmarble Corporation's The Seven Deadly Sins had a more modest performance, with weekly revenue peaking at about $1.3M in early January and then fluctuating between $200K and $743K. Downloads were steady, ranging from 7K to 18K per week, while active users remained fairly consistent, averaging around 130K throughout the quarter.
Yu-Gi-Oh! Duel Links
KONAMI's Yu-Gi-Oh! Duel Links saw a revenue spike of approximately $1.4M in early January, with figures generally staying between $200K and $500K for the remainder of the quarter. Weekly downloads varied from 8K to 33K, and active users peaked at 370K in mid-January before declining to about 224K by the end of March.
Yu-Gi-Oh! Master Duel
Also from KONAMI, Yu-Gi-Oh! Master Duel had a strong start following its late January release, with weekly revenue reaching $542K by mid-February and then stabilizing around $270K by the end of March. Weekly downloads started at 141K and tapered to around 33K, while active users peaked at 178K in early March, ending the quarter at 148K.
For more detailed insights and analytics, visit Sensor Tower.